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Charactery Goodness.
Just popping in
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So, for the September game, what are we doing about characters? Generating them at the game, or beforehand? I can't remember what people decided.

--->Ben

Posted on: 2007/8/11 7:09
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Re: Charactery Goodness.
Quite a regular
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I think people wanted to make them at the table during our next game. That said, as I'm insanely slow with character generation, I'll be sure to have a number of different concepts thought out in advance.

Does that work?

Posted on: 2007/8/13 14:12
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Re: Charactery Goodness.
Home away from home
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I too will have a pile of ideas, mostly from the pregens I made up for Gencon. Here are several:

Professor Hank Jefferson
Two highest skills - Might, Academics
Some Aspects - Field Anthropologist, Mild-mannered, 6'6" and 275 lbs of pure muscle, University of Kansas

Matt Maxwell, a.k.a. Maxwell the Magnificent
Two highest skills - Deceit, Sleight of Hand
Some Aspects - Hand is quicker than the eye, Born in a Glasgow Slum

Krishna Raja Wadiyar III, Prince of Kolhapur
Three highest skills - Resources, Weapons, Rapport
Some aspects - Deep Singh (Companion), Child of Kings, Oxford-trained, Lesser Komodauki of Kolhapur (Weapon of Legend)

Tam Yan
Three highest skills - Stealth, Empathy, Burglary
Some aspects - 11 years going on 60, Wiry, "Who let that kid in here?", Big Innocent Eyes, Nicotine Fiend

Posted on: 2007/8/28 15:55
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