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e-bay
Just can't stay away
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2007/4/17 22:23
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oh joy,

I just have to crow! just won a brand new, only opened, never played Warhammer boxed set for $37.

and I was resigned to forking out 90 bucks for it!

[happy dance]

Cheers,

J.

Posted on: 1/31 20:06

Edited by jman_5000 on 2010/1/31 20:38:37
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Re: e-bay
Home away from home
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2007/10/29 15:26
From Burlington, ON
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Have you decided on a GM yet? I see only players listed on the spreadsheet.

Posted on: 1/31 20:09
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Re: e-bay
Just can't stay away
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not yet. if Mikael has interest in playing this, then I'll GM it for him. if he wants to run it, the I'll play, if he's not interested, then I guess, by the fact that I now (or will) have a copy of the rules, will have to GM :)

Cheers,

J.

Posted on: 1/31 20:39
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Re: e-bay
Just can't stay away
Joined:
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Posts: 139
Level : 10; EXP : 84
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MP : 46 / 2444
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so like wow. this is a pretty nifty set. have only *briefly* looked over all the goodies... lots of fiddly bits, counters, tokens, cards, sheets, etc... feels like a board game... and a very interesting limitation is the game is "optimized" for 3 players and a GM. the supplement "adventurers toolkit" allows to extend the game to 4 players and a GM.

I wonder why - outside of the obvious limitation of cards/counters - they picked 3. is that the "typical" group size?

Really looking forward to playing and/or running this.

cheers,

J.

Posted on: 2/9 11:49
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Re: e-bay
Webmaster
Joined:
2007/3/26 16:36
From King & Dundurn area
Posts: 259
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My guess is that the typical group is GM + 3 or 4 players, meaning they almost guarantee a sale of the Adventurer's Toolkit with every box of the main game they sell at the additional printing cost of a few Progress Tracker pieces and an Activation Token.

At least I can't find any reason the game is "optimized" for 3, so far... there's no encounter balancing system like in DnD for example. The only reason it can't be played with more than 3 players out of the box seems to be a lack of tokens.

I think you'll find, as you read, absorb and conceptualize the game, that it's considerable less boardgamey than it looks. Particularly after reading the Tome of Adventure and the sections on campaigns and scenario building - it's very "story" focused, and the mechanics seem much more focused on providing seeds for narration and story than providing a framework for highly tactical play.

Posted on: 2/9 12:04
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Re: e-bay
Just can't stay away
Joined:
2007/4/17 22:23
Posts: 139
Level : 10; EXP : 84
HP : 0 / 246
MP : 46 / 2444
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Awesome - that makes me glad.

I have heard there are issues with the number of dice provided - simply running out, but I suspect that is more a function of people not wishing to reroll already "in-play" dice than anything else... and wouldn't you know it. FFG, in all their magnanimosity, has released dice packs! :D

cheers,

J.

Posted on: 2/9 12:08
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Re: e-bay
Webmaster
Joined:
2007/3/26 16:36
From King & Dundurn area
Posts: 259
Level : 15; EXP : 5
HP : 0 / 351
MP : 86 / 3553
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I got an extra set of 10 in my box since they were "dissatisfied with the quality of the first". I can't tell them apart though.

I mentioned it on the spreadsheet but not sure if you saw it. If you ever want to run this and need more components - even if I happen not to be in the game - you're very welcome to borrow from my set. I'm definitely buying the Adventurer's Toolkit as soon as it becomes available locally, too: not for the extra tokens so much as for the Ratcatcher profession sheet.

Posted on: 2/9 12:13
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