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This is the master list of games run within the Hammer Games community. Each GM is responsible for adding his/her game to the list, and players can make additions and changes within each game page.


Contents

Active Games

Full Light, Full Steam: Adventures of HMS Glorious

Game Master: Hans

Victorian space adventure!

Additional Information

Conspiracy-X: The Year of the Gun

Game Master: Justin

Using the unisystem, The Year of the Gun takes place somewhere around 2004 in the City of Toronto. You all work for the Toronto Police Services, and for one reason or another have been relegated to the "Cold Case" squad in which to spend your time trying to solve those hopeless cases. A conspiracy focused who-dunnit with an emphasis on role playing, problem solving and discovering the mystery for each Episode. As players you'll be taken into the dark world of real life conspiracy theories with a twist.

Additional Information

Playtest Area

A place for posting of information and resources for various games in playtest. Please list individual games within this category.

Additional Information

Completed, Inactive or Abandoned Games

Ars Magica: Cornwall, England, Year of our Lord 1200

Game Master: Hans

NOTE: This game is on hold until the early Spring 2009.

A small covenant, Cygni Incani, on the North coast of Cornwall, has reached an end. Its last elderly magi is nearing death, and has put out a call throughout Europe via the Red Caps (the House Mercere messengers of the Order of Hermes) for new blood, new young magi to reinvigorate the covenant. Who will heed the call? This game will use the Ars Magica 4th Edition rules freely available through Atlas Games.

Additional Information

GURPS FireFly

Game Master: CousinDon

This GURPS game is set in Joss Whedon's Firefly universe, where space opera meets the Wild West. The GURPS system offers extreme flexibility in character creation coupled with a focus on realism even when dealing with inertial stabilizers and psychic powers, making it adaptable to almost any setting.

In Don's game, the characters play the crew of a spaceship trying to survive starvation, the Alliance, the omnipresent Blue Sun Corporation, pirates and Reavers while making sordid deals with assorted lowlife on the planets of the Outer Rim.

Additional Information

reaver1.jpg

Spirit of the Century: Planescape

Game Master: Mikael

SotC uses the Fate mechanics, which in turn builds on Fudge. It is a fairly rules-light system that favours cinematic storytelling over realism. The core setting is pulp, but in this game we're using the system (with some modifications) for the Planescape AD&D setting.

Starting in the Madhouse District of Sigil, City of Doors, where this story will go has yet to fully unfold - but chances are it has something to do with a cult of shadow, the eternal Blood War, a prophecy of the Powers' return to Sigil, Astral Dumping, and the catering of psychoactive tarts.

Additional Information

plnscp1.jpg

Spirit of the Century

Game Master: Hans

SotC uses the Fate mechanics, which in turn builds on Fudge. It is a fairly rules-light system that favours cinematic storytelling over realism. The core setting is pulp, although the system can be used in many other genres as well.

Hans' game is set in the 1920s, with a cast of rogues, street scum, wannabe crime bosses and ne'er-do-wells in the lead roles.

Additional Information

spirit_box.jpg

All Flesh Must be Eaten

Game Master: Angie

AFMbE uses the Unisystem. It is rules-light but in keeping with the genre, fairly deadly. The game revolves around the Zombie Apocalypse in all its many forms, with characters ranging from normal everyday Joes to zombie-slaying tough guys to supernaturally favoured holy warriors.

Angie's game is set in Toronto a few years in the future, where something has triggered an outbreak of the Living Dead. The characters are a ragtag team of survivors.

Additional Information

afmbe.jpg

Call of Cthulhu: OLD SCHOOL

Game Master: James

The setting of Call of Cthulhu is a darker version of our world, based on H. P. Lovecraft's observation (from his short essay, Supernatural Horror in Literature) that, "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The backdrop is that of the US in the 1920s an era of money, power, and suspicion of those with the money and power. This entry gives a great description. http://en.wikipedia.org/wiki/Call_of_Cthulhu_(role-playing_game)

Additional Information

coc1.jpg

Paladins in the Vineyard

Game Master: Mikael

A mod of Vincent Baker's "Dogs in the Vineyard" game set in a traditional fantasy setting. Designed as a con scenario, should probably be run as a three-session mini-game.

Additional Information

paladins.jpg

Eternal City

Game Master: Ben

Eternal City uses the Hero System, but with a streamlined character creation (following preset "lifepaths"). It is a gritty fantasy game, set in a gigantic city ruled by an immortal God-King. Not for the faint of heart.

Additional Information

EternalCity.jpg

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lachek > 12/06 14:12:21[lachek] Song of Ice and Fire fans: http://www.hammergames.org/modules/newbb/viewtopic.php?topic_id=62&forum=5